Rope Dude
Cut ropes in the right order to drop a dummy exactly where he needs to land. One attempt per level, no margin for error.
A physics puzzle with a single unforgiving rule: you get one attempt. Cut the ropes in the correct sequence and the dummy swings, drops and lands where he should. Cut them in the wrong order and the level restarts.
Because there is no undo, the game becomes a planning exercise rather than a reflex one. You are meant to look at the whole arrangement, trace where each cut sends him, and only then commit.
The mistake everyone makes is cutting the rope nearest the goal first. Momentum matters — he needs to be moving in the right direction before the last rope goes, which usually means cutting a rope that appears to send him the wrong way.
Short levels, quick restarts, and no penalty for failing beyond having to think again.